| We are very lucky to have had several collaborators, located around the world. These very skilled people have a valuable outsider's perspective, and bring expertise from their own domains. Most importantly, they can help ensure that the problem we are trying to solve is a real one. |
Very Active Collaborators
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Tony Brock -- U. Tennessee, Design; formerly NC State Effective visual communication, aesthetics and visualization. |
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Tim Buie -- NC State, Industrial Design Deep procedural support for design creativity. |
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Pat Fitzgerald -- NC State, Art & Design Graduate and undergraduate research in designed technology. |
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Chris Healey -- NC State, Computer Science Effective visual communication, aesthetics and visualization, perception and interfaces. |
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Simon Hsiang -- NC State, Industrial Engineering Deep procedural support for design creativity. |
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Matt Stallman -- NC State, Computer Science Matrix-based visualizations of layered graphs. |
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Jack Tumblin -- NC State, Art & Design Gigapixel rendering, capture and display. |
Active Collaborators
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John Buchanan -- Relic Games Procedural modeling, gaming education. |
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Scott Daly -- Sharp Labs Gigapixel rendering, capture and display. |
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Alinda Friedman -- U. Alberta, Dept. Psychology Comparing automatic and human judgments of image and model quality. |
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Bruce Gooch -- U. Victoria, Computer Science Perceptual graphics and visualization. |
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David Luebke -- NVIDIA Research Temporally adaptive rendering, gigapixel rendering, capture and display. |
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Steve Parker -- NVIDIA Research, U. Utah Temporally adaptive rendering in hardware. |
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Vidya Setlur -- Nokia Research Visual interfaces for mobile devices. |
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Peter Shirley -- NVIDIA Research, formerly U. Utah Temporally adaptive rendering in hardware. |
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Rob St. Amant -- NC State, Computer Science Visual interfaces for mobile devices. |
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Oleg Veryovka -- Electronic Arts, Black Box Studio Perceptually-based and temporally adaptive rendering, procedural urban modeling. |
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Peter Wonka -- U Arizona, Computer Science Perceptually-based and temporally adaptive rendering, procedural urban modeling. |
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Michael Young -- NC State, Computer Science Temporally adaptive rendering, gigapixel rendering, capture and display. |
Former Collaborators
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Yan Chen -- Northwestern Univ., Dept. Computer Science Visualization of network security data. |
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Peter Dinda -- Northwestern Univ., Dept. Computer Science Toolchains for visualization of massive datasets. |
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Martin Felsen -- Illinois Inst. Tech., School Architecture & Urbanlab Architectural modeling applications. |
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John Frazer -- Hong Kong Poly. U., School of Design Tangible user interfaces in design, education and neuroscience. |
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Louis Gomez -- Northwestern Univ., Dept. CS & Learning Science Prog. Tangible and ubiquitous interfaces for education. |
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Yoshifumi Kitamura -- Osaka Univ., Human Interface Engineering Lab. Tangible interfaces for cognitive assessment. |
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Lili Liu -- U. Alberta, Fac. Rehabilitative Medicine Using VR for assessing driving ability. New techniques for assessing cognitive spatial ability. |
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Paul Lu -- U. Alberta, Dept. Computing Simplification of models too big to fit in core memory. |
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Tom Moher -- U. Illinois Chicago, Dept. Computer Science Tangible and ubiquitous interfaces for education. |
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Bill Ribarsky -- UNC Charlotte, Dept. Computer Science Perceptually based rendering, urban modeling. |
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Skip Rizzo -- U. So. Cal., School of Gerontology New techniques for assessing cognitive ability. |
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Neff Walker -- Johns Hopkins, Public Health Supra-threshold peripheral LOD, effects of delay on task. |
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Uri Wilensky -- Northwestern Univ., Dept. CS & Learning Sciences Prog. Procedural modeling with agent-based simulation. |