Collaborators

We are very lucky to have had several collaborators, located around the world.  These very skilled people have a valuable outsider's perspective, and bring expertise from their own domains.  Most importantly, they can help ensure that the problem we are trying to solve is a real one.

 

Very Active Collaborators

Tony Brock -- U. Tennessee, Design; formerly NC State
Effective visual communication, aesthetics and visualization.
Tim Buie -- NC State, Industrial Design
Deep procedural support for design creativity.
Pat Fitzgerald -- NC State, Art & Design
Graduate and undergraduate research in designed technology.
Chris Healey -- NC State, Computer Science
Effective visual communication, aesthetics and visualization, perception and interfaces.
Simon Hsiang -- NC State, Industrial Engineering
Deep procedural support for design creativity.
Matt Stallman -- NC State, Computer Science
Matrix-based visualizations of layered graphs.
Jack Tumblin -- NC State, Art & Design
Gigapixel rendering, capture and display.

 

Active Collaborators

John Buchanan -- Relic Games
Procedural modeling, gaming education. 
Scott Daly -- Sharp Labs
Gigapixel rendering, capture and display.
Alinda Friedman -- U. Alberta, Dept. Psychology 
Comparing automatic and human judgments of image and model quality.
Bruce Gooch -- U. Victoria, Computer Science 
Perceptual graphics and visualization.
David Luebke -- NVIDIA Research 
Temporally adaptive rendering, gigapixel rendering, capture and display.
Steve Parker -- NVIDIA Research, U. Utah
Temporally adaptive rendering in hardware.
Vidya Setlur -- Nokia Research
Visual interfaces for mobile devices.
Peter Shirley -- NVIDIA Research, formerly U. Utah
Temporally adaptive rendering in hardware.
Rob St. Amant -- NC State, Computer Science
Visual interfaces for mobile devices.
Oleg Veryovka -- Electronic Arts, Black Box Studio
Perceptually-based and temporally adaptive rendering, procedural urban modeling.
Peter Wonka -- U Arizona, Computer Science
Perceptually-based and temporally adaptive rendering, procedural urban modeling.
Michael Young -- NC State, Computer Science
Temporally adaptive rendering, gigapixel rendering, capture and display.

 

Former Collaborators

Yan Chen -- Northwestern Univ., Dept. Computer Science
Visualization of network security data.
Peter Dinda -- Northwestern Univ., Dept. Computer Science
Toolchains for visualization of massive datasets.
Martin Felsen -- Illinois Inst. Tech., School Architecture & Urbanlab
Architectural modeling applications. 
John Frazer -- Hong Kong Poly. U., School of Design
Tangible user interfaces in design, education and neuroscience.
Louis Gomez -- Northwestern Univ., Dept. CS & Learning Science Prog.
Tangible and ubiquitous interfaces for education. 
Yoshifumi Kitamura -- Osaka Univ., Human Interface Engineering Lab.
Tangible interfaces for cognitive assessment.
Lili Liu -- U. Alberta, Fac. Rehabilitative Medicine
Using VR for assessing driving ability.  New techniques for assessing cognitive spatial ability.
Paul Lu -- U. Alberta, Dept. Computing
Simplification of models too big to fit in core memory.
Tom Moher -- U. Illinois Chicago, Dept. Computer Science
Tangible and ubiquitous interfaces for education. 
Bill Ribarsky -- UNC Charlotte, Dept. Computer Science
Perceptually based rendering, urban modeling.
Skip Rizzo -- U. So. Cal., School of Gerontology 
New techniques for assessing cognitive ability.
Neff Walker -- Johns Hopkins, Public Health
Supra-threshold peripheral LOD, effects of delay on task.
Uri Wilensky -- Northwestern Univ., Dept. CS & Learning Sciences Prog.
Procedural modeling with agent-based simulation.