| Ehud Sharlin and I are creating a system for the assessment of wayfinding ability, a skill that enables you to move through the world. Users view a virtual environment, then recreate the environment they viewed using physical models on an interactive tabletop. The interface is sensitive to age-based differences in wayfinding ability; we are currently comparing this highly spatial interface to a traditional windowed interface. The CMP is based on a pioneering tangible user interface first developed in 1983, the Segal Model from John Frazer. |
| Project members: Ehud Sharlin (U Osaka), Ben Watson (NU), Lili Liu (U Alberta), Steve Sutphen (U Alberta) & John Frazer (Hong Kong Poly). |
Publications
| E. Sharlin, B.A. Watson, L. Liu, S. Sutphen, J. Frazer, R. Lederer (2003). A tangible user interface for assessing cognitive mapping ability (pdf). Technical report NWU-CS-02-14. |
| L. Liu, E. Sharlin, B.A. Watson & S. Sutphen (2003). Assessing wayfinding ability using virtual reality. Canadian Assoc. of Occupational Therapists National Conference. |
| A. Cho, R. Lederer, E. Sharlin, B.A. Watson, L. Liu & S. Sutphen (2002). Designing virtual worlds � the Cognitive Map Probe (pdf). Proc. 13th Western Canadian Computer Graphics Symposium (Silver Star, Canada, March). |
| E. Sharlin, B.A. Watson, S. Sutphen, R. Lederer, P. Figueroa & J. Frazer (2001). 3D Computer interaction using physical objects: exploration of tangible user interfaces (pdf). Leonardo Electronic Almanac, 9, 7 (Aug 8 2001). |
| E. Sharlin, B.A. Watson, L. Liu, S. Sutphen, R. Lederer, P. Figueroa & J. Frazer (2001). Printing virtual reality interfaces: the Cognitive Map Probe (pdf). In The Future of VR and AR Interfaces: multi-modal, humanoid, adaptive and intelligent. Proc. Workshop IEEE Virtual Reality 2001 (July), 40-42. Edited by W. Broll and L. Schafer. GMD Report 138, ISSN 1435-2702, ISBN 3-88457-975-4. Published by GMD - German National Research Center for Information Technology. |
| S. Sutphen, E. Sharlin, B.A. Watson & John Frazer (2000). Reviving a tangible interface affording 3D spatial interaction (pdf). Proc. 11th Western Canadian Computer Graphics Symposium, (Panorama, Canada, March), 155-166. |
Imagery