| What is the proper balance between visual and temporal detail? This project is an initial exploration into this very basic question. We use a simple rotation task as a testbed, presenting users with either high or low fidelity at one of several frame rates. We control swapping between high and low fidelity with three schemes: always high, low only during motion, or I/O differencing. I/O differencing swaps to low fidelity only when the rotational difference between input and displayed positions is above a certain fixed threshold. We find that I/O differencing strikes a good balance between the high and low fidelity schemes. |
| Project members: Ben Watson (NU), Oscar Meruvia (U Magdeburg). |
Publications
| O. Meruvia (1999). Level of detail selection and interactivity (pdf.zip). Masters thesis, U. Alberta, Sept 1999. |
Imagery