| Computer graphics has achieved great success with techniques inspired by physics, mechanics, material science and hardware. Our focus is design graphics: images designed for the people that use them, and images about the objects people design. |
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Graphics and Perception Improving our understanding of how people see and act when using computer graphics systems, so we can design better imagery. Projects:supra-threshold LOD, predicting visual fidelity, visual/temporal tradeoff, frame rate effects, peripheral LOD. |
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Adaptive Display Improving image effectiveness by designing imagery that puts detail both when and where users need it most. Projects: temporally adaptive rendering, interruptible rendering, simplification of massive models, Semisimp, RSimp. |
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Graphics About Design Images of designed artifacts, starting with cities and buildings. |
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Graphics as Design Designing new imagery and systems with techniques enabled by interactive computer graphics. Projects:Histographs, TextPool, StorySpace, Cognitive Map Probe, CognitiveCubes, commodity tracking, driving assessment, phobia therapy, interactive predistortion. |