| Many of the outstanding problems in computer graphics are as much human as technical. We tackle these problems in a field we call design graphics: engineering meaningful imagery for and about the people that use them. |
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Redesigning the Image Itself Digital images were designed to match machines. It's time that they were redesigned for people. Projects: gigapixel imagery, temporally adaptive rendering, supra-threshold LOD, interruptible rendering, simplification of massive models, Semisimp, RSimp, predicting visual fidelity, visual/temporal tradeoff, frame rate effects, peripheral LOD. |
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Designing Visual Interfaces How should the visual interface change when it leaves the desktop? Projects: icon effectiveness, StorySpace, Cognitive Map Probe, CognitiveCubes, commodity tracking, driving assessment, phobia therapy, interactive predistortion. |
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Depicting Design Automating the digital modeling of the things we make — starting with cities. |
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Designing Effective Imagery Bringing visualization out of the ivory tower with more meaning and greater impact. Projects: Skimmer, Quilts, Histographs, TextPool. |